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In addition to this there is a gymkhana-based mode called Joyride, which consists of two maps with three phases in each. The core of Dirt: Showdown is the single-player Showdown Tour: five tournaments consisting of ten events in each. Whatever the reasons, from the outset it is clear that Dirt: Showdown is something a little different – and I like different. Perhaps the gymkhana portion of Dirt 3 had the best feedback. Perhaps it is because rallying has fallen out of favour with the masses (I don’t know if that is true), or maybe they feel that with Formula One they have the racing simulation covered and need to expand further into the arcade racing genre. I’m not sure of the reason behind the large change in direction that Codemasters have taken with the series.
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Gone is the ability to mess about with vehicle setups: you can no longer tinker with the car to increase airflow through the intake manifold by leveraging the flange crank on the flux capacitor (or something), and even basic driving aids like assisted braking and manual/automatic transmission choices have been completely stripped out of Dirt: Showdown. This may upset some fans of the historical series but it’s clear from the outset that this game is more about mixing it up than being an out and out racer, bearing more of a resemblance to Burnout Revenge than trying to be a rally version of Forza.įor racing simulation purists this is not likely to tick a lot of their boxes.
Ultratron not able t select game pad full#
The latest offering from the newly re-branded Codemasters Racing takes a full leap in a new direction, effectively cutting ties with rallying and the Colin McRae heritage that spawned it. Some games are far more difficult to pigeonhole than others and Dirt: Showdown is no exception.
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